I was working on the lighting pass for Route66 environment, used in the CSR2 American Road trip event. I created procedural sky texture in Terragen, set the light rig, baked lightmaps in Unity, authored diffuse and specular cubemaps for car lighting and reflections, created sun lens flares VFX, and edited postprocess and color grading. This awesome environment was created by Dylan Jiu: https://dyljart.artstation.com/