Hi there and welcome to my page!
I’m passionate and technically proficient Associate Art Director and Lead Artist with over 20 years’ experience in games industry working on AAA console, PC and Mobile titles.
Having worked in the fields of game industry, industrial design and architectural visualization I have comprehensive knowledge of all aspects of 3D modeling, texturing and lighting.
In addition to my strong academic background in Arts and Industrial Design, I am experienced with software packages, especially 3D Studio Max, Maya, Blender, Zbrush, Substance Suite and Photoshop, as well as Unreal Engine 5, Unity and other game engines, development processes and pipelines. I have experience in high-poly / low-poly modeling, photo realistic texture creation including a comprehensive knowledge of multi-layered PBR material and shader effects; UV mapping; and creating normal maps from high-poly models. I have solid knowledge of HDR lighting, HDR cubemap authoring, color theory, composition, illustration and freehand sketching.
I enjoy being creative and productive; I like to explore and widen my horizons, so I take every new project as an opportunity to learn and boost up my expertise.
Thank you that you have taken some time to read my profile and have expressed interest in seeing my work! Hope you will enjoy it at least as much as I do!