I was working on the lighting pass for Docks environment, including creating procedural sky texture in Terragen, diffuse and specular cubemaps for car lighting and reflections, lightmap texel density optimization, lens flares, postprocess and color grading. Lighting was optimized for mobile devices.
As well I modeled and textured a hero asset for this environment - Dockyard Crain, in four color variants.
The rest of the environment art was created by Dan Kavanagh.