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CSR2 Legends Workshop

I was responsible for lighting this environment in Unity, I created light props and optimized the scene for low-end mobile devices.
I created advanced light rig, managed lightmap UV scales to provide consistent texel resolution. Apart from environment lighting, I authored HDR reflection cubemaps for car end environment reflection, balanced colour grading and post-process effects. I then optimized this environment to comply with polygon budgets, texture sizes and draw-call count for mobile low-end devices.